Good and Bad Points for a Community
Lately I’ve been thinking a lot about adding game elements in the community. You can think of points, rankings, peer pressure, collectible items, statuses and lots of other things. But why would I want to add these game mechanics? Basically it’s a way of explicitly defining what you value in your community. But making a game out of a community is not an easy task just like making a game that keeps challenging it players is very difficult.
So where to start? Points of course, what else?
What are points?
Points are potential. Points are transferable in different currencies but are nothing by themselves. Think of it as money: Nobody wants to die with a fat savings account, but with a life full of incredible experiences. Money in itself means nothing, but almost anything has a monetary value. Yes, it almost sounds like economics and philosophy. Try to define to what points are converted to by your community members because if you know what they want, you can help them get it. Is it status? Is it a free e-book? Is it access to an elite group? Is it a way of measuring achievement? Aren’t points converted to anything? Not that easy now, is it?
The different kinds of getting points
Even if your score increases with 1 point, it matters a great deal on what kind of point it is. In my opinion there are 3 axis to define what kind a point is:
- Social vs system
- Monotonous vs creative
- Surprising vs expected
1) Social vs System
A social point is when someone else is responsible for giving you this point. Somebody made an effort to signal that you’ve done something they can appreciate. When somebody likes your status on Facebook it is an example of a social point. A system point is the exact opposite of a social point: a system (a set of rules) is defined to give you a point. After killing a dragon you get 10 points. Most of the time a social point is a lot more valuable than a system point.
2) Monotonous vs creative
The task you complete to get a point makes you value a point in different ways. When somebody gets a gold medal for doing the dishes he won’t start crying, but if he gets it for finishing first in a marathon which he has trained years for, he probably will start crying. I think you have got monotonous task on the one hand that don’t need much attention just a bit of your time and you’ve got creative tasks on the other where you need to think and act creatively. Creative tasks might seem easy or even dull in retrospect but they need your attention when you do them at first. If you do the same creative task over and over again in the exact same way, it is monotonous.
Getting points for something creative gives a player a lot more joy for a longer time than receiving it for a task he doesn’t really like in the first place. Monotonous task points are just for the points, creative tasks points are celebrated while accomplishing something.
3) Surprising vs expected
The amount of points and the timing of them can surprise us. A surprise in itself is something most people enjoy so points that are unexpected and surprising are more than just a point, they are signs you’re on the right track and you feel joy that you’ve done what you just did. Getting a ‘nice job!’ from your boss every time you finish something don’t mean anything after a while. Getting a card all of the sudden with ‘nice job!’ means a lot more. When you can surprise somebody in a positive way, why wouldn’t you?
So now we start implementing points in our community?
Well, no. More and more evidence shows that getting people to do things by themselves for a longer time is not by giving them a reward for it. I’m not completely convinced though, because in the examples and research they did they saw points as points as points while there are different kinds, in my opinion. Nobody ever gets tired of getting an honest compliment from somebody who cares.
So I think we need to think out a great ‘reward recipe’ for our communities. You want to motivate community members to become active, so the first few times they sign in or like a post you want to automatically congratulate him. Also, when someone writes a well constructed forumpost you want to stimulate that kind of behaviour. Points still might be a first step towards getting them closer to something they like or want. So if you communicate very clearly what points might get someone they start dreaming of it, and if it sounds doable, they start collecting points for it.
In my next blogpost I will go into the different things you can do with points.
An interesting post Melle, I’m looking forward to your next one!
“If you communicate very clearly what points might get someone they start dreaming of it, and if it sounds doable, they start collecting points for it.”
I agree with the above statement as long as the points are not given in an systematical, expected way. Studies about intrensic/extrensic motivation also back this up; making people work for a reward can take away their intrensic motivation. Giving a reward sporadically (by surprise), or not giving them a reward at all, turned out to give better results in terms of contributions in the long run, because they act primarily for the act itself, and not for the reward.
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Melle Gloerich reply on September 21st, 2010 21:01:
Hey Raymond, thanks for commenting! Zero points for you
Very true about intrinsic/extrinsic motivations. Funny that we actually keep working with a monthly paycheck isn’t it?
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This concept is indeed something we struggle with a lot. Rewarding is also culturally based. Some find ‘airmiles’ mundane and cheap, and others get a kick out of it. The whole idea of rewarding is to get recognition: To be somebody. Recognition of your existence is the biggest fundamental human driver. We try to turn those that are being relevant to us (that is different than us being relevant to them) into recognized leaders. Just getting kudo’s won’t work. It is the way you recognize people.
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Melle Gloerich reply on September 21st, 2010 21:12:
Hi Wilfried,
Yes, there’s a clear distinction between reputation and status. Reputation is implicit and build up in a community and in the way you know this person. Status is explicit and something like a title, lots of money, etc. and not necessarily in accordance with how you see this person (his reputation).
The problem is that you can’t show reputation, it takes a while to figure out which members of a community have a good reputation. Status on the other hand is just a number (money), a badge or a title. So if we try to show somebodies reputation, we turn it by definition, into a status.
Difficult stuff to get right indeed!
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Excellent article Melle,
Points/xp are a great way to start in adding game mechanics to a website. I like your “reward recipe” concept as that is exactly what a community needs to do to have a successful game added. The industry is in such an infancy state that people are jumping on the “badges train” and not looking at the overall effect of the game.
Along the “reward recipe” concept, you need that right blend of the breakdown of point awarding definitions you have above. On the one hand you want the standard x points = 1 level, but also keep it lively enough with surprise rewards that people are engaged.
A game should also be evolving all the time based on what the analytics are saying. You’ll originally setup your game to encourage the actions you find valuable on your site (comments, sign ins, etc.), but you need to keep a close eye on how its affecting your community and make appropriate changes.
Another key element is tying into your users social graph. Facebook has made this extremely easy and the people that end up sharing with their social graph become evangelist of your brand. This can be a double-edged sword though, so again, watch how the game is effecting your community and be agile enough to be iterative on the game mechanics.
At http://bigdoor.com we have created a powerful API that can power game mechanics on any website and have an in-depth analytics system to help you keep track of how your game is going.
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Melle Gloerich reply on September 28th, 2010 18:36:
Hi Tommy, sorry for not replying sooner. I’m working on my next post, which touches on things you mention, particularly on what kind of rewards there are.
Analytics are indeed of a major importance, you need to know what triggers specific actions and you need to take action on insights. I will go into that in the blogpost after the next
Facebook is great for importing a social graph, but if your community is for professionals of some sort that doesn’t mean much. Most people haven’t befriended people they know from projects and other work-related activities. Facebook is very good to automatically fill out a profile though, or jumpstart the profile completion process.
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Melle Gloerich reply on September 28th, 2010 18:40:
Oh, btw. I’m curious on how Bigdoor and Badgeville will transform websites. I have my doubts because it seems generic and a community need customization. But than again, it seems to be very flexible.
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Tommy reply on October 5th, 2010 23:50:
Melle,
BigDoor powers far more than just badges and is a complete white-label game mechanics solution. We can power several game mechanics including, badges, points, currencies, awards, trophies, leaderboards, virtual stores, etc. All of this can be accessed via our API which results in a website/community the ability to take the results and load them into their presentation layer however they want. We handle all of the tracking, security, and management of your game. Website owners will have the flexibility to do whatever they want with our API.
On the other hand, we also know that all websites don’t have a dedicated developer on staff and are using more out-of-the-box solutions, such as wordpress to manage their websites. For Wordpres sites we have actually created our own BigDoor WordPress plugin (http://wordpress.org/extend/plugins/bigdoor-quick-gamification-for-wordpress/). This is just one of the several things that we are focusing on to make working with us as easy as possible.
Regardless of your tech knowledge, you should be able to add gamification to your website via the BigDoor API.
I hope that answers your questions,
Tommy
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