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Posts Tagged ‘gamification’

Dale Carnegie en Community Management in de praktijk

June 30th, 2011 2 comments

Al een paar maanden slingert het boek ‘How to win friends and influence people’ van Dale Carnegie in huis rond, ik nam het zelfs geregeld mee naar fitness om te lezen tijdens het gebruik van de hometrainer. Het laat me niet los. Eerst las ik het van voor tot achter uit en nu lees ik willekeurige passages ter inspiratie. Briljant in al zijn simpelheid. Al bijna even lang als dat ik het lees zegt een stemmetje in mijn achterhoofd, daar kan een mooie link gelegd worden met Community Management, daar moet je een blogpost over schrijven. Blijkt dat stemmetje mede Community Manager Martin Kloos te zijn, die genoeg van mijn uitstellen had en zelf een mooie blogpost schreef.

Ik raad je aan om het artikel van Martin te lezen, maar hieronder kort de hoofdpunten uit het boek. Carnegie legt uit dat met een paar makkelijk te onthouden richtlijnen de relatie met andere mensen enorm kan verbeteren. Basisregel is dat je oprecht moet zijn. Vergeet dus een groot gedeelte van de hele Gamification hype, oprechtheid kan je niet automatiseren (“leverage our community management skills” noemde ik het). De 3 fundamenten en de 6 principes die daarop zijn gebouwd zoals Martin die stelt zijn:

Fundamentele technieken in de omgang met mensen:

  1. Lever geen kritiek, veroordeel mensen niet en klaag niet.
  2. Geef eerlijke en oprechte waardering.
  3. Wek bij de ander een verlangen op om iets te doen.

Principes die er voor zorgen dat mensen je ‘liken’:

  1. Toon een oprechte, natuurlijke interesse in anderen.
  2. Lach.
  3. Onthoud iemand’s naam.
  4. Wees een goede luisteraar. Moedig anderen aan over zichzelf te praten.
  5. Praat in termen van andermans interesse.
  6. Maak dat de andere zich belangrijk voelt en doe dat oprecht.

Ok, en nu de praktijk.

In het artikel van Martin gaat hij al af en toe in op een aantal praktijkcases, zoals hoe KLM met een tegeltjesactie mensen zichzelf belangrijk laat voelen, maar ik ben benieuwd hoe wij als community managers deze principes bewust of onbewust in de praktijk hebben gebracht. Het lijkt me gaaf om een een samen met andere Nederlandse community managers een lijst van praktijkcases te genereren die net zoveel inspiratie levert als het boek van Carnegie.

Autoritten, verhalen en de principes van Carnegie

Samen met experts binnen de NGN community (vereniging van netwerk- en systeembeheerders) organiseer ik regelmatig een soort van workshops, waarbij 10 man een paar uur lang lekker ongestoord gaan prutsen met technologie onder leiding van een expert. We noemen ze mobiele werkplaatsen om het knutselaspect wat te onderstrepen. Dit doen we van 16 uur tot een uur of 9, met tussendoor pizza en eigenlijk altijd sterke verhalen over nieuwe of oude technologie.

Aangezien ik met het OV naar mijn werk ga (net zo snel als auto op mijn traject, en ik heb tijd om boeken te lezen) is de terugweg vaak wel een klus. Rond 21 uur rijden er maar weinig bussen over het industrieterrein waar ik werk. Gelukkig biedt vaak iemand me een lift aan, en de lifterscode is volgens mij altijd al geweest dat er goed gepraat wordt in de auto. Zo ook de keer van dit verhaal.

In de rit (buiten de files om) van ongeveer een half uur hebben we het eigenlijk alleen gehad over de IT in de organisatie bij deze persoon en naar wat voor een ontwikkelingen hij geïnteresseerd is. Ook nodig ik hem uit om deel te nemen aan de Yammergroep van de NGN en waarom dat interessant is voor hem.

Een maand of wat later komt hij op een evenement dat ik samen met andere community leden of experts uit het veld heb georganiseerd (over IT-beheer aspecten van de iPad in een organisatie). Daar was hij samen met 274 andere vakgenoten. Natuurlijk spreek ik hem even na hem begroet te hebben (met zijn naam, principe 3, check!).

In een discussie op Yammer over een onderwerp dat gerelateerd is aan het iPadevenement post hij een 7 pagina’s tellend verslag met de hoofdlijnen, allerlei oppaspunten en feitjes die genoemd zijn in de presentie. Fantastisch hoe secuur hij dit heeft gedaan, gelukkig krijgt hij ook veel complimenten van andere groepsleden.

Misschien had hij dit ook allemaal wel gedaan in de community als ik er niet was geweest, maar misschien ook niet. Toch lijkt het me een mooi voorbeeld bij het boek van Dale Carnegie.

Nu jij

(Glimlach) Ik ben oprecht geïnteresseerd in naar verhalen uit andere communities! Als je ook maar een beetje succes hebt met community management moeten dit soort verhalen niet moeilijk te herinneren zijn. Hopelijk heeft mijn verhaal je geïnspireerd en wil je jouw succesverhaal ook delen met andere Nederlandse Community Managers.

 Oorspronkelijk geplaatst op www.communitymanagers.nl

10 Things to do with Points in your Community

October 1st, 2010 No comments

In order to grow and keep a healthy community we need to leverage our community management skills as much as we can. In my last post I talked about game mechanics in general and the good and bad kinds of points  in a community. Points are interesting for a reason: they are an explicit, automated response to behavior and are just a potential. We have to do something with them to unlock that potential. And that’s where game mechanics kick in. I’d like to define the goal of game mechanics in communities as ’to automate responses to activities of  members of your community in order to increase participation.’ So how do we unlock that potential? What do we do with the points?

Why do people do things? Basically it is to get these 3 things: Fun, Money and Authority. If you don’t want to pay for points, we need to help members get closer to or get a feeling of these 3 things. It depends on the person and the task what kind of mix he wants. Some just want money, others get a kick out of being seen as a authority. So how do we help them reach their goals? There are lots of examples, but find these the most useful in a random order. Remember though: If you start with points, you start a game no matter how you look at it. Games need constant tweaks and adjustments, are you ready for it?

  1. Ranking
  2. Score on profile page
  3. Status upgrades
  4. Form an elite group
  5. Make restricted content available
  6. Build up a profile on what content somebody likes
  7. Make statistics available
  8. Show their profile everywhere you can
  9. Real life present
  10. Badges

1) Ranking

Find the metric you like the best to rank people. Total collection of points? Total logins? Best answer on a forumpost? Watch out for ranking people because it alienates people who aren’t competitive.  More importantly, it will define what a lot of people will strive for, and are likely to find ways to game the system. Do you really value logins that much? Is answering or starting a topic in the forum really worth points if it’s nonsense or in the ‘chatter’-subforum?

2) Score on the profile page

People draw some status from a high number. Do you know from the top of your mind how many followers you have on twitter by a margin of 5%? Do you think somebody else will know your number of followers? Hardly anyone, right? But you still want to increase that number!

3) Status upgrades

People don’t really strive for more points but for the status the points come with. It sounds a lot better when you say that you’re a ‘rising star’ than to say that you’ve got 182 points. Also it is an easy way to feel close to somebody else when you’ve got the same status, especially if it takes a while to reach it. When you’ve playing games you know that the first level is really easy to finish, so should a beginners status be. Nobody likes to be a beginner, so if someone has posted 2 or 3 forum messages you might want to promote him to ‘explorer’. Besides that, most people in your community don’t know what it takes to reach that level because they’ve never posted 2 of 3 messages, they are the lurkers (I prefer ‘audience’).

4) Form an elite group

Just like different status slice and dice your community into different groups, explicitly inviting somebody into a ‘invite only’ group really makes people feel they’re are appreciated. Never underestimate the power of a small group of like-minded people having pizza together. Let them formulate how the community thinks about that topic. Do something special with  it. Videotape it, let them make a whitepaper, make a press-release They’ll trust each other way faster when they’ve had a informal but useful get together. Create an email-list, facilitate intensive communication. Hopefully they inspire each other and good things come out of it.

5) Make restricted content available

A litte bit like an elite group, something that is only available to special members will make it feel way more valuable. When your community is one around a brand or a product, make previews or beta products available. Let them know earlier in the process what you are developing for the community, new features on the website or an event for example.

6) Build up a profile on what content somebody likes

It takes some advance features of your content management, but if you’ve got people voting content up and down, you know what kind of articles they like. If someones blogs about something, and uses tags and categories, you might as well use those hints of what they like. Maybe you want to show more of the stuff they like. If somebody constantly votes 9/10 on articles by the same author, maybe they want to know when that person writes a new article and get an email.

7) Make statistics available

Once again you can link this to number of points or to a certain status. Making statistics available of any kind triggers people to find out stuff. Whenever somebody blogs, I grant them access to the Google Analytics for the blog they’ve written an article for. Some of them just like to see how many views they’ve got, other people look for keywords and refering sites, and all of them like the gesture and are getting more engaged.

8 ) Show their profile everywhere you can

Sure, every forumpost has the authors profile next to it. Also a blogpost isn’t complete without a sentence or picture of the author. But why stop there? For every kind of point someone gets, you might want to decide to have the member featured somewhere on your site. Someones first contribution should be celebrated! Make their profile featured on the frontpage. Tell them it’s featured, make a really easy to twitter this event! If somebody already has some friends or connections before writing their first comment, make it really easy to let them notify their friends about him being on the frontpage (or do it automatically).

9) Real life present

Sure, bells and whistles on a website are cool, but remind someone of their status every day for years probably takes something tangible. Send the top 10/20/50 of your members a coffee-mug with their name and status on it, and of course a small logo of your community. They will use it, and if they take it to work, people will ask about that status.

10) Badges

The boyscouts do it. Foursquare does it. Big Door does it. Bunchball does it. But should you? If you start giving away badges for special activities, there’s no stopping it. I started using Fousquare a few months ago, got 12 badges but can’t be bothered to check in again because there’s hardly any badges I can get. When you use badges, make sure that the activities people need to do are still way more important than the badge. If people start to do things for badges, they stop when they’ve got enough and will game the system whenever they can to get their badges.

What activities to monitor?

Everybody knows what things a perfect member of your community does, but how do you translate that to the language your website understands? Next post I’m going into the different kinds of user activity you might want to log and find a interesting use for via points.

Good and Bad Points for a Community

September 20th, 2010 8 comments

Lately I’ve been thinking a lot about adding game elements in the community. You can think of points, rankings, peer pressure, collectible items, statuses and lots of other things. But why would I want to add these game mechanics? Basically it’s a way of explicitly defining what you value  in your community. But making a game out of a community is not an easy task just like making a game that keeps challenging it players is very difficult.

So where to start? Points of course, what else?

What are points?

Points are potential. Points are transferable in different currencies but are nothing by themselves. Think of it as money: Nobody wants to die with a fat savings account, but with a life full of incredible experiences. Money in itself means nothing, but almost anything has a monetary value. Yes, it almost sounds like economics and philosophy. Try to define to what points are converted to by your community members because if you know what they want, you can help them get it. Is it status? Is it a free e-book? Is it access to an elite group? Is it a way of measuring achievement? Aren’t points converted to anything? Not that easy now, is it?

The different kinds of getting points

Even if your score increases with 1 point, it matters a great deal on what kind of point it is.  In my opinion there are 3 axis to define what kind a point is:

  1. Social vs system
  2. Monotonous vs creative
  3. Surprising vs expected

1) Social vs System

A social point is when someone else is responsible for giving you this point. Somebody made an effort to signal that you’ve done something they can appreciate. When somebody likes your status on Facebook it is an example of a social point. A system point is the exact opposite of a social point: a system (a set of rules) is defined to give you a point. After killing a dragon you get 10 points. Most of the time a social point is a lot more valuable than a system point.

2) Monotonous vs creative

The task you complete to get a point makes you value a point in different ways. When somebody gets a gold medal for doing the dishes he won’t start crying, but if he gets it for finishing first in a marathon which he has trained years for, he probably will start crying. I think you have got monotonous task on the one hand that don’t need much attention just a bit of your time and you’ve got creative tasks on the other where you need to think and act creatively. Creative tasks might seem easy or even dull in retrospect but they need your attention when you do them at first. If you do the same creative task over and over again in the exact same way, it is monotonous.

Getting points for something creative gives a player a lot more joy for a longer time than receiving it for a task he doesn’t really like in the first place. Monotonous task points are just for the points, creative tasks points are celebrated while accomplishing something.

3) Surprising vs expected

The amount of points and the timing of them can surprise us. A surprise in itself is something most people enjoy so points that are unexpected and surprising are more than just a point, they are signs you’re on the right track and you feel joy that you’ve done what you just did. Getting a ‘nice job!’ from your boss every time you finish something don’t mean anything after a while. Getting a card all of the sudden with ‘nice job!’ means a lot more. When you can surprise somebody in a positive way, why wouldn’t you?

So now we start implementing points in our community?

Well, no. More and more evidence shows that getting people to do things by themselves for a longer time is not by giving them a reward for it. I’m not completely convinced though, because in the examples and research they did they saw points as points as points while there are different kinds, in my opinion. Nobody ever gets tired of getting an honest compliment from somebody who cares.

So I think we need to think out a great ‘reward recipe’ for our communities. You want to motivate community members to become active, so the first few times they sign in or like a post you want to automatically congratulate him. Also, when someone writes a well constructed forumpost you want to stimulate that kind of behaviour. Points still might be a first step towards getting them closer to something they like or want. So if you communicate very clearly what points might get someone they start dreaming of it, and if it sounds doable, they start collecting points for it.

In my next blogpost I will go into the different things you can do with points.